AI Insights · Timothy · July 2025
Top Vikings Games Performance in Egypt Q2 2025
Explore the performance trends of top Vikings games in Egypt during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, the top Vikings-themed games on a unified platform in Egypt showed varied performance metrics. The data, sourced from Sensor Tower, reveals intriguing trends in downloads, revenue, and active users.
Viking Rise demonstrated a notable increase in weekly revenue, culminating at approximately $852 in early June. Downloads fluctuated, reaching a peak of about 11K in March and then stabilizing around 7.1K by the end of June. Active users experienced a decline from 35.9K to 18.3K over the quarter.
Vikings: War of Clans PvP maintained a steady presence with revenue peaking at $321 in June. The game saw minimal downloads, with only a few instances of new installations. Active users remained relatively stable, hovering around 300.
Vikingard experienced a decline in weekly revenue, from $217 to $76 by the end of June. Downloads increased towards the end of the quarter, peaking at 374 in early June. The number of active users remained consistent, averaging around 3.9K.
Bad North: Jotunn Edition had negligible revenue but maintained a small number of downloads each week, with active users fluctuating slightly around 15.
Niffelheim recorded minimal downloads, with revenue appearing only once at $6 during the quarter.
These insights offer a snapshot of how Vikings-themed games are performing in Egypt. For more detailed analysis, visit Sensor Tower.